﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GameJamKingdom
{
    class HammerMode : Mode
    {
        public HammerMode(Game1 cGame)
        {
            type = "hammer";
            artLeft = cGame.Content.Load<Texture2D>("MazeRunnerWHammerLeft");
            artRight = cGame.Content.Load<Texture2D>("MazeRunnerHammerRight");
            artUp = cGame.Content.Load<Texture2D>("MazeRunnerWHammerUp");
            artDown = cGame.Content.Load<Texture2D>("MazeRunnerWHammerDown");
            speed = 50;
        }
    }
}
